Starsector > Mods > [0. Has 100% hazard by default, and moderate ore resources. The base tech-mining in Starsector 0. Starsector > General Discussion >. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 1a] Better Colonies 1. Gladius: better armor /. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. Abuse by SirHartley [0. They had so many ships I had to cycle out my capitals because they started running out of CR. ReplyIf all else fails, the core planets with heavy industries and orbital works might just give you the rare BP youre looking for. 95. cfg file. 1] Slightly Better Tech-Mining…87 votes, 20 comments. 13. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. Gas giants are the only place where. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. Slightly Better Tech-Mining 0. . Explore a wide range of top-rated Starsector mods and take your gameplay to the next level. 96a] Special Hullmod Upgrades by Mayu [0. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. Hay Guys, since today i use the "Slightly better Tech Mining Mod" (yes, i have other mods active) and i thing there is a Problem. In general, some of the "expansion" mods are great. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. Step two: Get extremely good ships. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony but you can change it if you want to. Best way to do it in my opinion is to simply reduce the DP limit when starting the game, this way the AI is forced to spawn only one at a time making them quite manageable by any decent mid to late game fleet. •. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. It randomly spawns in mines near to enemy ships. ). Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Even if it takes 20months that still works out to $22,500 per month. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. 343 votes, 18 comments. It is a very very late game approach, plus the chances are thin of finding something good, so try tech mining first Edit : just to be clear, you will have to raid the planets with orbital works to get the BP. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. An armor-less Legion with quick feet. PCRG is a tool th a t St a rsector pl a yers c a n use to find good pl a nets to colonize. The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. ago. People. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. Upon seeing the upgrade mechanics, I was very excited to see a. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. « Reply #37 on: February 28, 2022, 01:57:13 PM ». This is basically the backbone of my fleet. ago. It's pretty hard at first to understand it all but once you started to get into it, you will grow. Thats perfect. Cryosanctum does not provide any benefits to the colony. So, this along with Nexerelin's politics features seems like a good fitFarming (0) + Mining (1) + Light Industry (+4 Alpha Core) + High Command (0) = 5. Tech-Mining is an industry. IMPACT's 100%-owned and operated underground silver mines feed a central. Nexerelin adds mining by default. High tech stations are a bitch to fight, since most of them just spam plasma cannon. Starsector version 0. Those could be very well filler ships. I recently started a new play through and added the Exotica Tech mod. 0 coins. okay, i check that later. 4) Note: you do not need an account to download from dropbox. - Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield. It also adds a high tech pirate faction called the cabal. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Any ship you stick a mining tool on can mine, and will be at risk of damage. Tech-Mining. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. Orbital stations are equipped automatically. 1) If stats need to come out of somewhere burn isn't it. e. in the first month. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. Tahlan adds another pirate related faction called the legio infernalis which has some pretty buff ships. 95. Tech-Mining does not provide any benefits to the colony. And there's the base sensor profile anyway. . 3. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. 95. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. 7. • 4 yr. 2D RPG/Trade/Fleet Combat GameWhy 30 seconds? It only takes 8 to fully reload the blasters (12 with Expanded Mags). It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. 9. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. - Allow the Remnant Station to support artillery stations from Industrial Evolution. If Tech Mining is not possible, then both refining and Fuel Production. The-world-ender-jeff • 8 mo. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. Starsector [0. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. If you check the current Luddic Path cells you can see their "Pather Interest. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. View community ranking In the Top 5% of largest communities on Reddit. Fourth slot is High Command. 1. 95 and am not comfortable with switching (Plus all the tutorials are in . Has versions for 0. Low Tech Armada. And the depletion counter is very handy. Also consider Better Tech-Mining (By Yunru). Kadur remmnat, Secrets of the Frontier, Heavy Mining Industries, Brighton federation, Star Federation, and tahlan shipworks. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. It can be built at any Colony that has a Spaceport. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. Well, I intended to build a mining station in the field anyways. The Hegemony is the dominant faction in the Sector. Here what i got from this bug with 1 tech mining(mod "Slightly better tech mining" included) without AI. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. 0 coins. Creates an independent Open Market on the colony. 1g) Ed. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. 1 upkeep. 2/ costs upkeep credits. ** 1% of people doing the tech-mining (so 10k people). [close] Themed Derelict Stations. 1] Slightly Better Tech-Mining with ease and take your gaming experience to the next level. Charlie, you're a little crazy sometimes, you know that? Oh, silly me! i thought it was hot because of close proximity to sun not cause of the volcanic nature, so that was my logic Thanx for elaborating on that one! Is there a chance you could maybe in future combine tech mining with domain archaeology so that it wont have to take 2 industry slots to have both? what i gather from the description they are pretty much the same thing, so it would be. That movie was the shit. starship legends- give ships and crew some personality. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. r/starsector • High tech is like Apple : Complete waste of money. You should also use "hazard pay" on your mining planet to make it grow. But that's silly for most players. Pteroma - Shield tanking cruiser, can pack quite a punch. The first mission will launch in April aboard SpaceX’s Transporter-7 rideshare launch. Depending on the level of ruins it can go for quite a while. . Question about Tech Mining deliverables . This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. 96a: - Support for Unknown Skies planet type change projects. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. Some of these also affect NPC colonies. But, as someone who carries the same key ships through most of their play through, I thought it would be a worthwhile addition. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. You mean 97 of em, your techmining Ai got you covered. Battle Brothers is another and many other classical RPG games. Use AI cores for everything. Plurpo • 1 yr. Author Topic: MOVED: [0. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. Someone will probably correct me below, so check their comment too. Morthra. Go to starsector r/starsector • Posted by. -This broke colony competition since factions cant research or upgrade their buildings too and if they colonized a new system they will be stuck on a shitty tier one building. check the governor. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. 95. 2D RPG/Trade/Fleet Combat GameNew factions have their own music, portraits, tech and skins. plopped down a Tech-Mining industry, story-pointed it, and all I had to do was wait. videogame_asset My games. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. Mining Blasters are ok to have early game. 17. Table of Contents:Press "d" and then "5" to see where all the loot is going. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. To stop getting attacked by other factions, you need to destroy your production facilities like fuel production, mining, refining, light and heavy industry. Thank you kind internet person I will try this out. Pirate Mule is probably your best bet for vanilla. Re: [0. « Reply #5 on: January 27, 2022, 01:47:48 AM ». an industry. 96a] ED Shipyards 2. Tech mining had the issue in the past of having a 0. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Other than that i don't really bother with spending story points there. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. 1] Slightly Better Tech-Mining… 87 votes, 20 comments. 431 votes, 33 comments. Re: [0. Reducing the produce to a more drawn out cycle encouraged continued exploration - finding more worlds with ruins so I could alleviate some of the downtime. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. They don't need a speficif role, except take the stress away from tanks and flankers. # 2 - All midline sprites. chevron_right. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. 8a (hte) Magellan Protectorate 1. ago. Excellent aesthetic and balanced decently well. The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. Staff them well, put armor on them. I felt it answers it as there's no single answer. 3/ provides *no* benefit to the colony. Would be a big incentive to build them if that were so. The Biofactory Embryo is a special Colony item. 95. And the depletion counter is very handy. By becoming a member, you'll instantly unlock access to 2 exclusive posts. I therefore hand out 8 keys to people who also love. [. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. There's officially no reason to keep Tech mining anymore. Xhan empire has some very eldritch secret content. Hardly useless. All planets are in the same system. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. I never got anything good from tech mining. However, the upkeep cost is limited to 1. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. 96a] Unusually Gullible Hullmods. At tier 3 star fortress differences hardly matter. 87. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. I did not consider the dilution effect it would have on the loot pool. Go to starsector r/starsector. "boggledAstropolisSpriteToUse":0, # Setting this to false will disable mining station construction "boggledMiningStationEnabled":true, # Set the maximum number of mining. Hazard mining incorporated also adds pirate ships. I would recommend you to use the slightly better tech mining mod. 95. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Self-explanatory. If Tech Mining is not possible, then both refining and Fuel Production. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. The Luddic Path is a faction in the Sector. 1a) I find it somewhat confounding that the Scarecrow has less armor than the Eagle it's based off of. Well, you should never stop during your. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Admiral Posts: 1560 [0. Given how many players seem to happily satbomb millions, we've no place to judge though. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. Low-tech favors ballistic weapons and armor. First, make sure you properly modified the file setting the allocated memory for the game. 5t4t35 • 1 yr. low/mid/high tech in. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. Fortunately console commands can help remedy things when my sector just didn't get (a lot of) certain. and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. even if you don't intend on going to that location right now. So, the Kadur Remnant. The product of multiple mentions. Control robots and drones, research technologies, build a spaceship, plant crops, seal oxygen leaks, create an ecosystem to preserve the fragile life in frigid open space. I installed Exotica Technologies which adds another ship customization system to the game. Intended as a reliable source and user of. Join a faction to gain useful support and represent them in war and peace, or start your own. They start at the southeast periphery of the core worlds. You have to raid it over and over to get what you want. It used to be called Starfarer. 95. 95. Fourth slot is High Command. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. 9a. lol, i just found my industrial powerhouse planet, instant colony. Charlie, you're a little crazy sometimes, you know that?Therefore the siphon station assumes that once constructed in orbit around a gas giant, it will always be a gas giant. The Dominator possesses relatively weak shields and has an underwhelming flux capacity given its typical weapon loadouts. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. r/starsector. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. Repeat until you have enough cores. 6. Advertisement Coins. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. It’s… an industry. A major freeport colony has been setup at a gas-giant, and Tri-Tachyon has established a light presence in system to establish easy trade access. When I tech mined, I got some rare items, mostly mod specs and various weapons, maybe a blueprint or two as well. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. [111/100] 10 points get turned into stats The gears of industry gradually stir to life, and the remnants of the mining and refining sector fuel this resurgence. The techmining Ai core is doing a good job, dual flaks are an invaluable asset for pd support. Depends on the size of the ruins. Ships. Low-tech, High-tech, and Midline, all of which cost the same. If you don’t have weapons for them, it would be a bunch of mining blasters. A selection of low tech ships, [insert more description when not shattered]. 2D RPG/Trade/Fleet Combat Game. An outpost option is added in addition to "colonize" option for planets with ruins. 91). Other industries need higher population counts to be effective. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. This is a mod for StarSector. It is a religious terrorist organization made up of radical adherents of the Luddic faith. . Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). 25 instead of a 1. Get a few dedicated cargo, fuel, and personell ships. This game has been in development for something like 9 years, which you would think was in some kind of development hell. 5/ has miniscule returns (you can literally get more from. It used to be called Starfarer. 2. This is a verry interesting mod with lot of added cont. Yeah but they can get dog piled and flux locked with a sufficiently strong fleet. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. Increases Pather. Reply . 96a] Terraforming and Station Construction by boggled [0. However : once a month you get a report about custom production etc and that also contains your tech mining loot. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. Hazard mining inc. My first and oldest mod. 6. Tech Mining Industry Suggestion - "Tech Mining Operations Centre. Starsector 0. 5f) Mod, the choice for serious players seeking advanced features and customization options. The base tech-mining in Starsector 0. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. It used to be called Starfarer. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. • 4 yr. Smuggler, trader, warlord, planet administrator, etc. Torpedo upon your shieldless gas can. 1a] Hazard Mining Incorporated (Nerf, Antinerf Ed. I get them from exploring in caches, research labs, and planetary ruins. , 0. 95. I will mostly use the "lore" and in-game descriptions, like once you dig at the "technicals" of starsector tech it is super powerful. ago. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Do not build tech-mining, fuel production, turn on free-port or use AI cores. Writings. 2. 4. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. And the planet name is bob. Only played around with high tech. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. Yunru's Pirates and Pathers. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. Fastest way I've found at least. Low risk of losing a ship because the star fortress does all the tanking. Premium Powerups Explore Gaming. r/starsector • tech mining with alpha core. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Tech-mining is excellent. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. , 0. 5t4t35 • 1 yr. | 296 followers on LinkedIn. # 1 - All low tech sprites. Go to starsector r/starsector • by Aleksandrovitch. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. Essentially a larger version of the Dominator. edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. r/starsector. Despite occasional shortages, resilient.